"Slot Machine: A Certain Scientific Railgun Setting 6 Practice…
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I'm Ryochin, an aspiring entrepreneur.
It's been a while since I played A Certain Scientific Railgun setting 6, so I'd like to give a review.
It's partly a memo and partly a collection of my memories, so please forgive me if the writing is poor.
First, the graph.
I started drawing halfway through, so I didn't play all day.
[Setting determination]
This time, I knew that all the machines were in the same system (all 6) and I could see the situation around me, so I didn't actually do much determination.
However, I think it's easier to determine the setting for Railgun.
It's not yet been analyzed, but in the case of 6, a mysterious force works, and
Railgun battle → AT hits over and over.
I didn't get anything this time, and the performance was tough.
Oh... Then I get revive → AT.
This happens often.
Perhaps there is a ceiling on the number of times you can skip, and number 6 is favored? I think so!
[About the actual judgment]
AT direct hit
Background after bonus
Background after AT
Voice during Vitaoshi
Mysterious ceiling on the number of times you can skip
I recommend judging by the above
I think that the winning rate of Shokuhou's high-ranking CZ is based on your own experience
If you can get more than one, it's good.
[About AT direct hit]
When you get it, it's almost 1 negative
If you can get it more than twice, it's good
If it's a high setting, you can get it pretty well.
You can judge from the history, so it's very important when searching for all machines
[About the background and voice]
There is quite a difference between low settings and 456
Rather than looking at one element, I recommend looking at it broadly overall.
It opens up quite a bit after multiple attempts.
[About the mysterious number of passes]
It's completely different when playing at a low setting and when playing at setting 6.
When playing at setting 6, this usually happens after 1 or 2 passes and you win.
I don't know how it works with intermediate settings, but I think there's a world of difference between low and 6.
[Overall]
I think it's fairly easy to tell.
It's a machine that's easy to tell, especially if it's a full-machine system.
The number of machines has been decreasing recently, but...
[Regarding balls]
And when it comes to balls, you're completely waiting for an accident.
Setting 6 also has a pretty tense development.
You can get 300 to 500 coins quite easily, but it's very difficult to get 1000 coins.
It's a machine where you're waiting for an accident with the ultimate loop while stroking it.
Personally, I think it's a machine that's difficult every time you win.
It's a little late now, so you may not have much of an environment to try it out, but if you get the chance, please give it a try!
I'll end with some confirmation photos, so look forward to the next one.
It's been a while since I played A Certain Scientific Railgun setting 6, so I'd like to give a review.
It's partly a memo and partly a collection of my memories, so please forgive me if the writing is poor.
First, the graph.
I started drawing halfway through, so I didn't play all day.
[Setting determination]
This time, I knew that all the machines were in the same system (all 6) and I could see the situation around me, so I didn't actually do much determination.
However, I think it's easier to determine the setting for Railgun.
It's not yet been analyzed, but in the case of 6, a mysterious force works, and
Railgun battle → AT hits over and over.
I didn't get anything this time, and the performance was tough.
Oh... Then I get revive → AT.
This happens often.
Perhaps there is a ceiling on the number of times you can skip, and number 6 is favored? I think so!
[About the actual judgment]
AT direct hit
Background after bonus
Background after AT
Voice during Vitaoshi
Mysterious ceiling on the number of times you can skip
I recommend judging by the above
I think that the winning rate of Shokuhou's high-ranking CZ is based on your own experience
If you can get more than one, it's good.
[About AT direct hit]
When you get it, it's almost 1 negative
If you can get it more than twice, it's good
If it's a high setting, you can get it pretty well.
You can judge from the history, so it's very important when searching for all machines
[About the background and voice]
There is quite a difference between low settings and 456
Rather than looking at one element, I recommend looking at it broadly overall.
It opens up quite a bit after multiple attempts.
[About the mysterious number of passes]
It's completely different when playing at a low setting and when playing at setting 6.
When playing at setting 6, this usually happens after 1 or 2 passes and you win.
I don't know how it works with intermediate settings, but I think there's a world of difference between low and 6.
[Overall]
I think it's fairly easy to tell.
It's a machine that's easy to tell, especially if it's a full-machine system.
The number of machines has been decreasing recently, but...
[Regarding balls]
And when it comes to balls, you're completely waiting for an accident.
Setting 6 also has a pretty tense development.
You can get 300 to 500 coins quite easily, but it's very difficult to get 1000 coins.
It's a machine where you're waiting for an accident with the ultimate loop while stroking it.
Personally, I think it's a machine that's difficult every time you win.
It's a little late now, so you may not have much of an environment to try it out, but if you get the chance, please give it a try!
I'll end with some confirmation photos, so look forward to the next one.
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